![]() The Multi-platform Application UI (MAUI) is coming in November 2021 as part of. Version 5.0 of Xamarin.Forms was released at the end of 2020 and will be the last under that name. The future for Xamarin.Forms is more complicated. While WinUI focuses exclusively on building the best platform it can for Windows, Uno extends this to take "WinUI everywhere." Fortunately, the core team at Uno has a strong partnership with Microsoft, which includes granting them access to WinUI3 code that isn't open-source (yet.) This relationship has allowed Uno to release compatible versions on the same day as the last few WinUI3 preview releases. That WinUI3 is a long-term project and is still at least six months from its 1.0 release. WinUI3 will have some significant changes for Windows developers, and Uno will likely need to do a lot of work to keep up with the changes. It is part of Project Reunion, Microsoft's attempts to redefine, open up, and unify the development story for Windows. WinUI3 is the next (third-depending on how you count them) generation of Windows UI technology. Uno is based on UWP, but WinUI3 is replacing UWP. The other significant distinguishing factor is what the future holds for each of these solutions. ![]() However, community and vendor support for Uno is growing. As a result of this, Xamarin.Forms has a more extensive user base, more comprehensive API support, and broader support from the community and 3rd party control vendors. Although both projects were started at roughly the same time, Xamarin.Forms has been open-source from its start (in 2014), while Uno became open in 2018.Xamarin.Forms is highly focused on "Mobile" apps, while Uno wants to be "everywhere.".Uno chose to reuse the existing UWP APIs, while Xamarin.Forms created new, platform-agnostic abstractions for the underlying functionality.Xamarin.Forms is owned and backed by Microsoft, while Uno is backed by NVentive (A Canadian company).It's the differences that can help distinguish them. Work with Visual Studio on Windows and Mac.Support other platforms to varying degrees.Are open-source (but with paid support available).Yes, there are a lot of similarities, and they both: Uno also has tooling support for Visual Studio on Windows and Visual Studio for Mac on a Mac. Uno also uses Xamarin.Android, Xamarin.iOS, and Xamarin.Mac for access to the native functionality on those operating systems but uses custom solutions for the other platforms. It has recently started adding support for Linux, Tizen, and WPF. It supports building apps that run on UWP, Android, iOS, macOS, and WebAssembly. Rather than creating a new abstraction over supported platforms, it maps the APIs and UI controls from UWP. The Uno Platform (or just Uno) is an open-source solution that allows developers to write C# and XAML code once and then compile it for multiple platforms. It allows building apps with C#, with or out without XAML, and with F#. Xamarin.Forms has tooling support in Visual Studio on Windows and in Visual Studio for Mac on a Mac. It also supports tvOS and watchOS, has some support for Windows (via UWP), and offers community-maintained support for macOS, Tizen, WPF, and WebAssembly. The primary focus of Xamarin.Forms is with building Android and iOS apps. NET mappings to the APIs of each platform. It does this by providing an abstraction over the native Xamain.Android and Xamarin.iOS libraries that provide. Xamarin.Forms is a Microsoft-owned, open-source technology that allows developers to build apps for mobile devices. I'll tell you which they chose and why, but we'll first look in detail at the two options. A few scenarios force the choice between frameworks, but it's mostly a case of sticking with the option closest to what developers are most familiar with and personal preference.The Uno Platform has it, but Xamarin.Forms doesn't. ![]()
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